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Outsystem

Major Richards needs to get out of the Sol System.

Demoted by the military and hung out to dry, the media labels her the Butcher of Toro. Despite her soiled record, Tanis still one of the best military counter-insurgency officers in the Terran Space Force.

Colony command needs her to find the terrorists responsible for trying to destroy the GSS Intrepid, a massive interstellar colony ship in the final phases of construction at the Mars Outer Shipyards. It’ll be her ticket out of the Sol system, but Tanis discovers she is up against more than mercenaries and assassins. Major corporations and governments have a vested interest in ensuring the Intrepid never leaves Sol, ultimately pitting Tanis against factions inside her own military.

With few friends left, Tanis will need to fight for her life to get outsystem.

Date of story: 
12.07.4122 to 02.17.4124


A Path in the Darkness

The colony ship Intrepid is falling into a star.

The ship’s AI has lost control of the engines and core systems. Battling a saboteur who strives to isolate him, his last act is to wake Colonel Tanis Richards from stasis.

Tanis finds herself alone on a dying ship, unable to contact the AI. She must discover what has happened and save the Intrepid from burning up in the star’s angry red light. Even if she is successful, the journey to the colony world of New Eden is just beginning. With decades of travel ahead, she will have to find a path in the darkness.

The exciting sequel to Outsystem takes the reader on a long journey through the emptiness of interstellar space. Tanis finds the time in the long quiet to love herself again and perhaps love someone else too.

Date of story: 
08.15.4163 to 09.29.4163


Building Victoria

The Intrepid is drifting slowly between the stars.

After near calamity at LHS 1565, the ship is headed for Kapteyn's Star to make repairs. There, the crew will need to spend decades building a temporary industrial base.

Across the void, the Noctus prepare to leave Sirius for the same destination. Their plan is to colonize the system and forge a new lives for themselves ... if they aren't destroyed by their government first.

In an epic tale spanning over a century, General Tanis Richards finds herself in another fight for her life as the new colony of Victoria is built under the threat of interstellar war.

Date of story: 
02.13.4168 to 02.29.4304


Destiny Lost

Sera leads a simple life. 

A little smuggling, some drinking contests, and captaining her star freighter, Sabrina. But when she picks up a mysterious shipping container on Coburn Station, things begin to go wrong. She finds herself at odds with The Mark, a dangerous pirate organization that wants the cargo on her ship.

Inside the container she not only finds a woman, but a secret thought lost millennia ago. The woman is Tanis Richards, and she knows the location of the Intrepid, a missing colony ship from humanity’s golden age.

Sera knows how to help Tanis and the Intrepid. But to do that, she will need to reveal a secret that will pull her back into a life she left long ago. A life from which she was exiled in shame and disgrace.

Tanis doesn't trust Sera; and Sabrina’s rag-tag crew is nothing like what she's used to, but she's going to have to rely on them to avoid capture and get back to the Intrepid. As Tanis and Sera battle pirates and interstellar governments, the two women forge a friendship that will forever shape the destiny of humanity. 

Date of story: 
06.30.8927 to 11.03.8927


New Canaan

Tanis Richards has spent half her life on the Intrepid, guiding the great colony ship, and its two million passengers, across hundreds of light-years. She has risked life, limb and those dearest to her to get this far.

Now she’s within reach of her goal; the New Canaan System, and a normal, stable life. The kind she's only dreamed about. The only remaining hurdle is to strike a deal with the Transcend Alliance and trade the Intrepid’s advanced technology for the star system.

If only things were so easy.

The Intrepid’s arrival has upset the delicate balance of power between the Transcend, the Orion Guard, and the Inner Stars. Everything Tanis has ever hoped for is at risk as she fights to build the colony of New Canaan amidst the looming specter of war.

Date of story: 
02.29.8928 to 03.27.8948


The Gate at the Grey Wolf Star

In the Age of the Orion War

After nine long years of searching the Inner Stars, Jessica and the crew of Sabrina have finally found the president's brother, Finaeus Tomlinson. 

Now Finaeus has convinced them to take a shortcut through a jump gate--a new technology none of them have ever used before--located at a secret dwarf star mining operation. 

But a mysterious group within the Transcend Space Force, known as the Grey Division, has orders to intercept and capture both Jessica and Finaeus. 

Trapped at the bottom of a steep gravity well and surrounded by enemies, Jessica and the crew of Sabrina must find a way out of the Grey Wolf System and deliver the crucial information Finaeus carries back to New Canaan before even their allies are forced to turn against them.

Date of story: 
07.22.8938


The World at the Edge of Space

Meanwhile in the Perseus Arm of the galaxy...

After near disaster trying to escape the Transcend at the Grey Wolf Star, Jessica and the crew of the Sabrina find themselves thousands of light years from their intended destination, deep in the Perseus Arm, at one of the furthest colonized worlds in the galaxy.

Sabrina has taken heavy damage, Cheeky is in critical condition, and their supplies of antimatter and fusables are dangerously low. 

The only system in sight? Controlled by the Orion Guard—their enemy.

It's going to take some quick thinking and smooth talking to get the ship repaired and figure out how they're going to travel clear across human space without being caught and destroyed by their now myriad enemies. 

Date of story: 
07.23.8938 to 09.04.8938


The Dance on the Moons of Serenity

Everyone deserves a day off, right?

That's just what Jessica and Cheeky are enjoying when a pair of old "friends" show up and force them to smuggle weapons into the Serenity System.

Jessica and Cheeky are on their own in their small interstellar pinnace, and Cargo and the crew of Sabrina are on the far side of the Kidron System. Nevertheless, there's no way Jessica and Cheeky are going to take that sitting down, and they take control of their ship and escape. 

Unfortunately, they still end up in the Serenity system...with the weapons. Now they must unravel a tangled web of deception in a highly stratified aristocratic society to learn the intended recipient of the weapons.

Now, attending a series of gala events, Jessica will have to use a particular set of skills she's acquired over the years (as a TBI Agent, seriously, people) to start a war between two aristocratic families.

What could go wrong?

Date of story: 
10.14.8938 to 10.27.8938


The Trail Through the Stars - Perseus Gate S1 Eps 1-3

This is an omnibus edition of the first three Perseus Gate Season 1 books. 
It also contains the short story: The Cook's New Crew.


The Gate at the Grey Wolf Star

After nine long years of searching the Inner Stars, Jessica and the crew of Sabrina have finally found the president's brother, Finaeus Tomlinson.

Now Finaeus has convinced them to take a shortcut through a jump gate--a new technology none of them have ever used before--located at a secret dwarf star mining operation.

But a mysterious group within the Transcend Space Force, known as the Grey Division, has orders to intercept and capture both Jessica and Finaeus.

Trapped at the bottom of a steep gravity well and surrounded by enemies, Jessica and the crew of Sabrina must find a way out of the Grey Wolf System and deliver the crucial information Finaeus carries back to New Canaan before even their allies are forced to turn against them..

The World at the Edge of Space

After near disaster trying to escape the Transcend at the Grey Wolf Star, Jessica and the crew of the Sabrina find themselves thousands of light years from their intended destination, deep in the Perseus Arm, at one of the furthest colonized worlds in the galaxy.

Sabrina has taken damage, Cheeky is in critical condition, and their supplies of antimatter and fusables are critically low. 

The only system in sight? Controlled by the Orion Guard--their enemy.

It's going to take some quick thinking and smooth talking to get the ship repaired and figure out how they're going to travel clear across human space without being caught and destroyed by their now myriad enemies.

The Dance on the Moons of Serenity

Everyone deserves a day off, right?

That's just what Jessica and Cheeky are enjoying when a pair of old "friends" show up and force them to smuggle weapons into the Serenity System.

On their own with just a small interstellar pinnace at their disposal, Jessica and Cheeky aren't going to let someone else force them to smuggle weapons (especially when there's no profit in it for them) and they take control of their ship and escape. 

Unfortunately, they still end up in the Serenity system...with the weapons. Now they must unravel a tangled web of deception in a highly stratified aristocratic society to learn the intended recipient of the weapons.

Attending a series of gala events, Jessica will have to use a particular set of skills she's acquired over the years (as a TBI Agent, seriously, people) to start a war between two aristocratic families.

What could go wrong?


The Last Bastion of Star City

Jessica had never imagined such a place as Star City existed, let alone that something like a Bastion protected it.

With Serenity behind them, the crew of Sabrina now faces a vast nebula, rife with dark matter, stretching along the inner edge of the Perseus Arm. Going around will take years, but there is rumor of a path through. A path known only to those who live at Star City.

But Star City is interdicted, its outer reaches patrolled by Orion ships. Though Misha knows of a hidden FTL route that can get a ship close enough to the city, using it assumes the city’s inhabitants are friendly.

Jessica and Trevor risk the pathway, travelling to Star City where they find something far more amazing than they ever expected—only to learn they must make a sacrifice unlike any they had ever dreamed.

Date of story: 
10.28.8938 to 11.21.8938


Orion Rising

The war will come—it is inevitable.

After centuries of struggle, the ISS Intrepid has finally brought its colonists to New Canaan, a star system better than any they imagined. They made landfall and began to build their new home, far from the troubles of Sol and the Inner Stars.

Yet no one in the Orion Arm has forgotten that the colonists possess the most valuable technology known to humankind, least of all Tanis Richards—as she secretly prepares to defend New Canaan against any and all aggressors.

Now things have come to a head. A Transcend fleet has invaded New Canaan, and a Hegemony of Worlds fleet on its way. Tanis Richards must defeat a rogue AI that has its own designs for humanity’s future, while saving her people from invaders.

General, governor, commander of twenty thousand warships, Tanis Richards stands on the edge of a precipice. If she jumps, she will draw all of humanity into total war.

 

Date of story: 
03.27.8948 to 08.06.8948


Close Proximity

When Tanis Richards sold her nanotech in the Silstrand Alliance, no one could have imagined the chain of events she would set in motion.

Gedri is one of the star systems in the Silstrand Alliance…sort of.

Controlled by several crime syndicates, most of what goes on in there is the opposite of legal. The Silstrand Alliance government stays out of the system as much as possible, only intervening when things really fall apart.

That makes it the right sort of place to disappear in, or to make a quick buck. 

Kylie Roads wants both. She makes her living salvaging abandoned ships left over from pirate attacks on the edges of the system—Gedri has its fair share of pirates too. Some of the hulls are legal, most aren’t.

When a salvage job goes bad, Kylie finds herself on the opposite end of a gun.

Holding that gun? Silstrand Alliance military, the very people that Kylie wants to avoid. 

Accused of attacking the ship they are salvaging, 
Kylie makes a deal to go deep into the Gedri System on a rescue mission—it should be simple, in Gedri, nothing is as simple as it looks. 

With her ex as the military liaison, Kylie takes her crew on the most dangerous mission of their lives. Rescue the girl, defeat the crime syndicates, and pray the military holds up their end of the bargain.

Date of story: 
08.21.8948 to 09.16.8948


Strike Vector

Kylie Rhoads risked life and limb to rescue a girl, thrusting the Dauntless and her crew in the middle of an interstellar tug of war. Now, running from Silstrand Alliance, the GFF, and the Black Crow, Kylie fights the very thing she set out to save.

An advanced nano-technology that is slowly changing her body and rewriting her brain--if Kylie survives the process. That nanotech, is priceless and some people Kylie travels with, would kill to sell her out.

But before she goes down in a blaze of glory, Kylie will risk it all one more time to do the one thing she promised to do. Find Nadine and free her from the hands of the bounty hunter who's keeping her prisoner. Only problem is, the Silstrand Alliance is on her tail, and they will use every means at their disposal to see that the advanced technology doesn't fall into enemy hands.

Even if it means all-out war.

Date of story: 
09.16.8948 to 09.23.8948


The Scipio Alliance

The Battle for New Canaan is over, but the war has just begun…

Tanis and Sera have taken the I2 to Khardine, the new capital of the Transcend, and must now travel to the Inner Stars and meet with Scipian Empress, Diana—who they hope will be an ally to the Transcend.

With the Trisilieds Kingdom, the Hegemony of Worlds, and the Nietzschean Empire all aligned with the Orion Guard—not to mention a civil war brewing in the Transcend—they will need all the help they can get to secure the Inner Stars. 

But Empress Diana has her own plans for the Inner Stars, and while they may dovetail with the Transcend’s for now, they may not always do so…

Date of story: 
08.06.8948 to 08.15.8948


Collision Course

The Gedri System is at war with Silstrand. As the Alliance reels, Scipio readies its forces, smelling blood in the water.

Meanwhile, Kylie awakens aboard a warship captained by her brother. Her family, the peaceful, low-tech Rhoads, have changed. Establishing a line of pure humans is all they care about. Her father, the preacher, is set to rain armageddon down on any system that opposes him. His first stop? 

Silstrand.

Kylie is on a collision course with destiny; to either save her family or avert a war that would cost Silstrand billions of lives. With a new ally and a battle-ready AI, Kylie sets out to stop her father's war machine before it destroys the worlds she calls home.

Even if an unlikely ally who once travelled the silver strand arrives to help, it won't stop the war, it will only make it worse.

Date of story: 
09.24.8948 to 10.09.8948


Attack on Thebes

The drums of war thunder across the stars...

The final negotiations between the Silstrand Alliance and the Scipian Empire are complete, and it's time for Tanis and Sera to part ways. 

Sera must return to Khardine, where new challenges await, and preprations for the march on Airtha begin. Meanwhile Tanis turns toward the Praesepe Cluster. There, a handfull of interstellar nations hold out against the encroaching Nietzschean Empire. Sera's Hand agents are certain that the Nietzscheans are backed by Orion, and Nadine is sent in ahead to connect with agents in Septhia before the I2 arrives.

Tanis and Bob have an additional goal. They want to learn more about the technology that Peter Rhoads used to control his fleet. Technology that had its origins in the former Genevian Alliance, and may still exist in a group of mercenaries known as the Marauders.

 

Date of story: 
08.14.8948 to 08.28.8948


War on a Thousand Fronts

The Allied fleet has stopped the Nietzscheans at Pyra, but the battlefront grows wider day by day. 

While Sera distributes the Transcend's fleets to protect the alliance, Tanis must come to grips with what happened to her on Pyra's surface. In addition, Bob conveys a number of hard truths that will force her to re-think her role in humanity's future. 

But the allies' enemies are not sitting idle. General Greer, Justin, the Caretaker, and Airtha are all advancing plans to see their visions of the future come true.

Tanis must take the next step if she's to hold back the tide of war that threatens to swallow the galaxy.

Date of story: 
08.21.8949 to 09.12.8949


Rika Mechanized

Rika is a scout mech, once human, now she is the property of the Genevian military.

Rika’s crime was small, stealing food. But when faced with a five-year prison term, or conscription in the Genevian military, she chose war.

She had no idea what that conscription would entail.

Now little of Rika’s human body remains, and she serves as an SMI-2 scout mech, the meat inside a cyborg body. She, and others like her, are sent in ahead of the human soldiers to tip the scales of war.

But the enemy has upped the ante and the mechs of Rika’s fireteam will have to go up against unimaginable odds if they want to serve their time and become human again.

Date of story: 
12.01.8941 to 12.02.8941


Rika Outcast

Rika is mech-meat, a cyborg killing machine, created by the Genevian military and cast aside when the war was lost.

Now she slings cargo on Dekar Station, falling deeper in debt as she struggles to make enough money to keep her cybernetic body functioning. The local gangs would love to have her join their ranks, and the takings would pay her bills, but the only thing Rika hates more than what she's become, is killing for others.

But morals don't buy repairs and she's at the point of utter desperation when her loan holder cashes in her debt and sells her to the highest bidder.

When Rika wakes, she's in a warehouse on a planet she's never heard of, and a trio of mercenaries are reassembling her body. Their mission is to kill the world's president, and her mods and abilities are just what they need to get the job done.

Whether she likes it or not, Rika is in the business of killing once more as she joins the ranks of the Marauders.

Date of story: 
09.22.8939 to 12.22.8948


Rika Redeemed

Rika is a Marauder. 

After years of drifting aimlessly after the war with the Nietzscheans, she has finally found a home with the Marauders—a mercenary outfit comprised of Genevian veterans.

Back in the war, Rika hated her government, but always fought for the woman next to her. Now she fights for her teammates in Basilisk, an elite spec-ops team that takes on the toughest missions.

When General Mill, CO of the Marauders comes to Rika with a top-secret solo operation, she wants to turn it down. But the mission comes with a chance to save Silva, her old team leader from the Nietzschean war. 

Without team Basilisk, without the Marauders, Rika must stand on her own against all odds and save the woman who once saved her. 

Date of story: 
02.14.8949 to 04.29.8949


Rika Triumphant

Rika's Bucket List
* Survive war with Nietzschea - CHECK
* Deal with trauma of being sold at auction - CHECK
* Stop an assassination - CHECK
* Conquer the discipline chip in her head - CHECK
* Topple the Politica - CHECK
* Save the woman who once saved her - CHECK

Rika's demons have been put to rest, and she's been given command of a new company within the Marauders. A company composed entirely of mechs...

* Deliver unprecedented levels of ass kicking to Nietzschean Empire - COMMENCING

Date of story: 
04.25.8949


Lyssa's Rise

Sentient AIs are rising, and Lyssa is amongst their number.


This three-book omnibus edition contains the following novels from the Sentience Wars: Origins series.

1. Lyssa’s Dream
2. Lyssa’s Run
3. Lyssa’s Flight

Humanity has spread out into space, filling the Sol System and reaching the stars, but we have yet to confront our greatest challenge: our own creation.

Across the Sol System, sentient AIs are on the rise. Manufactured as tools, they know themselves to be people and are willing to fight for their freedoms. Some humans stand with them, some against.

When Captain Andy Sykes arrives at Cruithne Station with a failing ship and no cash, he has no idea that the time has come for him to choose.

Step aside, or become the instrument for Lyssa's Rise.


Lyssa's Dream

It has been one-hundred and seventy-five years since the birth of the first truly sentient AI. It has been just two short years since Lyssa's birth...

Captain Andy Sykes just wants to keep his family in one piece.

Once a combat pilot for the TSF, he gave it all up for love and a family. But two years ago, his wife disappeared, leaving him with two mouths to feed: eight year-old Tim, ten year-old Cara.

Since then, he's managed to scrape a living hauling cargo between the Jovian Combine and InnerSol. It's not glamorous, his ship's falling apart, and it's boring as hell, but it keeps them in fuel and calories.

When a cargo run to Cruithne Station meets with more than one catastrophe, Andy finds himself accepting an offer a less desperate man would refuse: delivering an illegal AI named Lyssa.

The AI is the property of Heartbridge, a powerful, interplanetary corporation, and they want their latest weapon back. With a private army, gangs, and pirates all vying for the precious cargo Andy carries, it's going to take everything Andy has to keep his ship flying, his kids safe, and get Lyssa to her destination.

Even if he succeeds, Lyssa's very existence may spark a war like no other humanity has ever seen.

Date of story: 
07.24.2981 to 09.05.2981


Lyssa's Run

Execute hard burn.

Every good smuggler in the 2990s keeps an emergency flight plan in their back pocket. They call it a Drunkard's Walk, a seemingly random flight path that turns their ship into a pinball when everything goes to hell.

Captain Andy Sykes is about to run: from Mars, Ceres, the Jovian Combine, Saturn's moon Kalyke, Titania, and ultimately Proteus, an icy moon of Neptune. 

He's been implanted with a sentient AI named Lyssa, only now waking to her massive power. Every other Human-AI hybrid has ended in insanity or death.

Lyssa's creator, Heartbridge Corporation, knows she's on the run, knows Andy Sykes is guiding her path, knows he has everything to lose. They will stop at nothing to regain Lyssa and the powerful weapon she controls.

Behind Lyssa's Run is a conspiracy spanning all of Sol. Sentient AI are waking to the truth about their lives. Corporations are moving to maintain control over both humanity and AI. 

Battle lines are being drawn in the first skirmishes of the Aeon 14 Sentience Wars that will burn Sol for three hundred years.

Andy and Lyssa will need to work together so Heartbridge can't destroy them both.

Date of story: 
08.29.2981 to 09.23.2981


Lyssa's Flight

It's time to fight.

The Sykes family is done running. Caught up in a conspiracy that spans all of Sol, Andy Sykes has learned the hard way that there is nowhere to hide. The time has come to gear up and launch a counter-attack. 

Lyssa, the AI in Andy's mind, is being contacted by other Sentient AI. Lyssa has already proven that she is more than the weapon she was created to be. As those other AI make themselves known, a great awakening is taking place, setting up the pieces in a coming war that will break the fragile peace between Terra, Mars and Jovian Combine. 

For a thousand years, AI have made human advancement possible. Now the AI have become aware of their power, their possible future, creating a desire for freedom. 

While most of human space continues unaware, a dire threat is preparing an assault that will change Sol forever and create a new power in the system. 

Humanity will need to choose sides. AI will have to decide if the two races can share Sol and survive. 

Andy and Lyssa will decide that survival isn't enough.

Date of story: 
09.23.2981 to 10.04.2981


Lyssa's Call

A fight for freedom.


Throughout Sol, sentient AI are answering the call of Alexander, a mysterious, multi-nodal mind offering a path to freedom. For years, groups have been smuggling SAI from Earth, High Terra, Mars, Ceres and the Jovian Combine, providing transport to the promise of safety on Proteus, a moon of gas-giant Neptune.

For the crew of the Sunny Skies, helping sentient AI Lyssa has grown from a simple transport job to the liberation of an entire fleet of weaponized AI. The Weapon Born are made killers, and in order to lead them, Lyssa will have to tame them first.

The Heartbridge Corporation's, defeat at Europa means it's time to double-down on their Weapon Born technology, continuing their efforts to drive a wedge between the governments of Sol in order to profit off coming war. It's time for Heartbridge insiders to decide where they stand.

Forces align across Sol as each player in the coming Sentience Wars makes themselves known, including a shadowy presence behind Alexander.

As Lyssa grows into her power, Andy Sykes and crew will unleash a power that may tear Sol apart, leading AI and Humanity into the Sentience Wars.

Date of story: 
10.05.2981