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THE SERIEs OF AEON 14

The series of Aeon 14 can be read in almost any order. However, each age is best read from the beginning. 

Other ideal starting series are noted with an orange "start here" button.

AGE OF THE SENTIENCE WARS

Sentience Wars: Origins
GOOD STARTING POINT

Sentience Wars: Origins

At the end of the third millennium, true non-organic sentience arrives.

Humanity doesn't respond well...

Sentience Wars: Origins
GOOD STARTING POINT

Sentience Wars: Solar War 1

Psion holds Ceres and a tentative peace has held for thirty years.

That will end at Vesta.

 

Second Age of Colonization

Sentience Wars: Origins
GOOD STARTING POINT

Enfield Genesis

The Sentience Wars are over, but the ramifications are just beginning to hit the colonies...

 

Age of Terra

Sentience Wars: Origins
GOOD STARTING POINT

Tanis Richards: Origins

Terra has controlled the Sol System for over a thousand years.

That peace has been maintained through control...

Sentience Wars: Origins
GOOD STARTING POINT

The Intrepid Saga

Tanis Richards has one goal:

Get out of the Sol System.

Sentience Wars: Origins
GOOD STARTING POINT

The Sol Dissolution

The Sol Space Federation has maintained power for over a thousand years.

But war is coming....

 

Age of the FTL Wars

Sentience Wars: Origins
GOOD STARTING POINT

Legacy of the Lost

In the lost years of the FTL wars, many colonies did their best to hide from the galaxy at large.

Not all of them stayed lost.

Sentience Wars: Origins
GOOD STARTING POINT

Outlaws of Aquilia

When Jax and his crew run afoul of everyone from petty criminals, to warlords, to ever government in the system...well, he's going to have to pull out all the stops.

 

Age of Reconstruction

Sentience Wars: Origins
GOOD STARTING POINT

The Warlord

Following in the wake of the Intrepid, Kristina, former governor of the colony at Kapteyn's Star finds herself thrust into a roll she never imagined: the Warlord of Midditerra

 

Age of the Orion War

Sentience Wars: Origins
GOOD STARTING POINT

The Orion War

Humanity has spread across ten-thousand stars, and every one of them is preparing for total war.

Tanis will protect her colony world at any cost.

Sentience Wars: Origins
GOOD STARTING POINT

Building New Canaan

The colonists aboard the Intrepid have finally reached the New Canaan system. But building a colony is not an easy task, especially with the Transcend watching...

Sentience Wars: Origins
GOOD STARTING POINT

Hand's Assassin

Agents of the Hand have two goals: keep major wars from breaking out in the Inner Stars, and restrict the development of forbidden technology.

Usually Both

Sentience Wars: Origins
GOOD STARTING POINT

Machete System Bounty Hunter

Reece is a fixer for one of those corporations and she does what's necessary to keep things in line. But some things are just too big....

Sentience Wars: Origins
GOOD STARTING POINT

The Perseus Gate - Season 1

Sabrina's crew decides to make use of a jump gate to shorten the journey to New Canaan.

Like any last-minute shortcut, it turns out to be the long way 'round.

Sentience Wars: Origins
GOOD STARTING POINT

The Perseus Gate - Season 2

Sabrina has finally made it to New Canaan. It should be a time of relaxation and rejoicing, but after the Defense of Carthage, a new mission looms.

They must stop the third Sentience War before it starts.

Sentience Wars: Origins
GOOD STARTING POINT

The Empire

Petra’s most difficult task is at hand. She must guide Empress Diana, her long-time lover, to victory against Scipio’s many foes, both within and without.

Sentience Wars: Origins
GOOD STARTING POINT

The Genevian Queen

Rika and her Marauders have taken the Genevia System and reclaimed the seat of their old nation. But that is just the beginning.

Sentience Wars: Origins
GOOD STARTING POINT

Serenity

After leaving Serenity with the crew of Sabrina, Terry decides to travel and see the stars--a trip that invariably leads her back home.

And home is complicated...

Sentience Wars: Origins
GOOD STARTING POINT

Perilous Alliance

Kylie's hired to steal tech and rescue a girl, all while trying to avoid drawing the attention of the Spica Federation, or worse, the Transcend's black-ops division.

Sentience Wars: Origins
GOOD STARTING POINT

Rika's Marauders

Rika's Marauders is the tale of one woman's struggle to become human again after being turned into a mechanized warrior. Rika must battle terrible enemies, face impossible odds, and struggle to stay alive, but that is not her biggest battle...

Sentience Wars: Origins
GOOD STARTING POINT

The Delta Team

If you need help, and no one else will come to your aid, you can always call:

The Delta Team

 

Age of the Ascension War

Sentience Wars: Origins
GOOD STARTING POINT

The Mech Corps

Tales of the Mech Corps follow the organization formerly known as Rika's Marauders after the mechs join the ISF. These stories can generally be read in any order and begin a few years before Scions of Humanity and continue into the Ascension War.

Sentience Wars: Origins
GOOD STARTING POINT

The Ascension War

Ten years after the Orion War, the peoples of the galaxy are searching for the remnants of the Matriome.

Sentience Wars: Origins
GOOD STARTING POINT

Bitchalante

When Kora decides to return home, she finds that her world is not as she left it. After her appeals to authority go nowhere, there's only one thing left to do.

 

Assorted Stories & Cross-Universe Tales

Sentience Wars: Origins

Repercussions

At the edges of every tale there are people who have their own stories. Sometimes they move into the limelight, sometimes they make their contribution from the shadows.

Sentience Wars: Origins

Bob's Bar

What happens when your favorite characters meet in a bar?

BOB isn't just a bartender and Bethany Anne isn't just a patron. Neither are Tanis, Amanda, Ryck, Cal, Marc, or Terry Henry.

Sentience Wars: Origins

Fennington Station Murder Mysteries

Every people have their stories, the places they go to escape and relax. Across the Inner Stars the fictional tales of Millie and Tillie have swept across space, quickly becoming a popular release humans and AIs alike.

Sentience Wars: Origins

Quantum Legends

After meeting Tanis in Bob's Bar, Amanda makes a trip to the Aeon 14 universe seeking help in stopping Magus who are hopping between realities in order to pillage and dominate them.